iOS and web product builds

I build focused iOS products that feel effortless and human.

This site highlights products I have shipped and projects currently in development, with a focus on clear UX and reliable engineering.

Current work spans mobile apps, backend services, and shipping support like analytics, CI/CD, and API integration.

Based in

Vancouver, BC

Primary focus

Mobile products + backend systems

Now building

Chipless and Anagram

Portrait of Skyler Devlaming

Current headline

Shipping polished, utility-first products for social play and everyday use.

Swift SwiftUI Product Strategy DevOps

Selected work

Products built to simplify real moments.

A mix of independent builds and product work, with a focus on clarity, flow, and a little delight.

Chipless app screenshot

Chipless - Poker Helper

Run home poker games without physical chips.

Seat 3-8 players, rotate blinds automatically, track bets with sliders, and pick winners fast.

  • Platform: SwiftUI, Socket.IO
  • Status: Coming soon
  • Launch: 2026
Anagram app preview

Anagram

A competitive word game built for fast, friendly competition.

BCIT capstone project. Socket-based backend with a Swift mobile client and a Node.js service powering real-time play.

  • Platform: SwiftUI, Socket.IO
  • Status: Coming soon
  • Launch: May 2026
Who's On Aux app preview

Who's On Aux

A live-updating Spotify playlist built for hanging with friends.

Queue songs together, keep sessions moving, and make every hang feel like a tiny DJ set. Reached 5,000+ downloads and roughly 20k impressions in 2023.

  • Platform: iOS
  • Status: Defunct
  • Stack: Swift, UIKit, Spotify API

Project archive

Every build, from capstones to experimental apps.

A broader list of shipped, archived, and in-progress product work.

Who's On Aux (2020)

Live-updating Spotify playlist app released on the App Store.

Stack: Swift, UIKit, Spotify API

Anagram (In progress)

BCIT capstone project. Real-time competitive word game with a socket-based backend.

Stack: Swift, Node.js, sockets

FitFlow (2023)

A fitness social network for routines, goals, and photo sharing.

Stack: React Native, DBMS, REST

Yalty Dashboard (2020)

Messaging notification dashboard with serverless infrastructure.

Stack: AWS, Terraform, CI/CD, Node.js

Coin Collectors Assistant (2022)

Android app for meter routes, location lookups, and filtering by meter type.

Stack: Android

Knowledgebase (2019)

Node.js Q&A platform with posts, comments, messaging, and templated views.

Stack: Node.js, MySQL, MVC

White Spot Allergy Filter (2019)

Menu filtering web app focused on allergies and DB performance.

Stack: ASP.NET, C#, MySQL

ParkSafe (2019)

Android app that pulls crime data to assess parking safety.

Stack: Android, REST API

Floral Trauma: MMST (2019)

Unity 3D capstone with multiplayer combat and a 23-person team.

Stack: Unity, C#, Photon

McWiki (2017)

Dynamic game UI integration for in-game information display.

Stack: Web UI integration

Capabilities

From concept to App Store-ready.

Product Strategy

Clarify the problem, define the journey, and map the MVP to real outcomes.

Mobile + Web Engineering

Swift, SwiftUI, UIKit, React Native, Node.js, and ASP.NET builds with a focus on performance.

Automation + Integration

CI/CD, serverless infrastructure, and API integrations that keep products reliable.

Stack

Core technologies used across current projects.

Languages

Swift/SwiftUI, Objective-C, JavaScript, TypeScript, C#, SQL, HTML/CSS, Bash

Frameworks + Platforms

UIKit, SwiftUI, Node.js, React Native, ASP.NET, Unity 3D, Photon

Cloud + DevOps

AWS (Lambda, CodePipeline, EC2), Terraform, CI/CD, serverless, Git/GitHub

Integration + APIs

REST, OpenAPI, SOAP; Azure Integration Services (Logic Apps, Service Bus, Event Grid, API Management)

Databases

MySQL, MongoDB, SQL Server, Oracle, schema design, ETL/ELT concepts

Systems

macOS, Linux, Windows, networking fundamentals, command-line tooling

Methods

Agile/Scrum, UI/UX iteration, product discovery, analytics-informed releases

Delivery focus

Performance, interaction quality, stable releases, practical scope control

Typical project outputs

App features, backend APIs, deployment pipelines, integration docs, launch plans

Project principles

How these products are designed and shipped.

Each build starts with a specific use case, then narrows to the shortest path from opening the app to getting value.

Implementation prioritizes speed, clarity, and maintainability so projects can evolve without expensive rewrites.

Design principles

  • Clarity over complexity
  • Playful, not gimmicky
  • Fast actions with low friction

What success looks like

  • Features that feel obvious in first use
  • Stable releases that handle real traffic
  • Projects that can be iterated quickly

Project timeline

Milestones across product releases and active builds.

2026

Chipless - launch preparation

  • Refining game flow, blind rotation, and table interactions for release.
  • Finalizing supporting pages, product messaging, and launch assets.
2025 - 2026

Anagram - real-time multiplayer architecture

  • Building a socket-based backend and synchronized multiplayer gameplay.
  • Designing quick-match interaction patterns for repeat sessions.
2023

Who's On Aux - growth phase

  • Reached 5,000+ downloads and approximately 20k impressions.
  • Improved collaboration flow for shared playlist sessions.
2020 - 2022

Infrastructure and dashboard builds

  • Built dashboard and notification systems with AWS, Terraform, and CI/CD workflows.
2019 - 2020

Early product and capstone builds

  • Released coursework and independent apps spanning mobile, web, and multiplayer systems.

Roadmap

Where active projects are headed next.

Q1 - Q2 2026

Chipless

Release candidate polish, onboarding refinement, and launch rollout.

2026

Anagram

Public release preparation and ongoing gameplay balancing.

Ongoing

Project archive updates

Publishing technical notes and release learnings for completed projects.

Contact

Ready to build something people love to use.

Tell me about the product, the timeline, and the impact you are aiming for.